Giant Germ
DARK 2

Giant Germ

  • ATK:
  • 1000

  • DEF:
  • 100

  • View:
  • 3707




When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.




 
 
AI Power Analysis
ExtenderConfidence: Medium
53± 8/ 100
Power Score
Intrinsic 51
Deck 54

Giant Germ — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 54 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

Giant Germ is a 1000-ATK Level 2 body whose value comes from its battle-destruction trigger: it deals 500 damage and can Special Summon any number of other Giant Germs from the Deck. That converts a losing battle into extra bodies, which is a real but modest extension. Its ATK earns nothing, and the card has no interaction, so the score is driven by its cheap 3-copy deckbuilding cost and its 56-deck presence across 25 archetypes.

Axis scores

Axis Score Evidence
Accessibility 55 56 of 56 sampled decks run it at 2.8 copies on average, but no searcher or combo-start data supports a route into hand (observed/inferred).
Combo & Conversion 40 The text gives a battle-destruction trigger that adds 500 damage and summons more Giant Germs from the Deck; no recorded boards show the outcome (verified text, no observed combo data).
Resource Economy 55 Battle destruction plus a Deck-to-field summon nets bodies from the Deck, a modest advantage gain; no netCardAdvantage data is supplied (verified text, inferred value).
Effect & Interaction 10 The card has no negation, removal or hand-trap effect, only 500 damage on a trigger (verified text).
Material Utility 35 Level 2 DARK Fiend with no recorded material usage; any material value is inferred from its stats and the lack of combo data (inferred).
Resilience & Flexibility 40 Its trigger needs a battle destruction and the card cannot resist interaction, though extra Giant Germs in the Deck give some recovery (inferred).
Deck-Building Efficiency 80 Runs as a 3-copy generic staple with no garnet or lock restriction, and the copies are redundant (observed deck distribution: 47 of 56 decks run 3).

Calculation

Weight profile: Extender primary role, no secondary blend. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap 3-copy generic staple that is easy to run
  • Trigger converts a battle loss into extra Deck-sourced bodies
  • Spread across 25 archetypes, so it has many homes

Weaknesses

  • No interaction or negation
  • Needs a battle destruction to trigger
  • ATK and effect count earn no points

Counters / choke points

  • Removal or effects that stop the battle destruction trigger
  • Board-clearing that deals with the bodies it summons

Best use

Extender. Decks: Monarch, D/D/D, Blue-Eyes, Book Of, Chaos, Sacred Beast. Suggested copies: 3.

Evidence & gaps

  • Verified: Text: battle destruction trigger deals 500 damage and summons Giant Germs from the Deck; 56 decks run it, 3 copies in 47 of them
  • Observed: Used across 25 distinct archetypes; Partners are generic staples such as MST and Call of the Haunted
  • Inferred: Extender role from the trigger's body-generating effect; Low interaction and material value from the stats and text
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no StatisticsCard usage data











https://metaduelist.com/
Top