DARK
2Giant Germ
ATK:
1000
DEF:
100
View:
3707
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
Giant Germ — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 54 · Meta: provisional
- Primary role: Extender · Secondary: Utility
Why it scores here
Giant Germ is a 1000-ATK Level 2 body whose value comes from its battle-destruction trigger: it deals 500 damage and can Special Summon any number of other Giant Germs from the Deck. That converts a losing battle into extra bodies, which is a real but modest extension. Its ATK earns nothing, and the card has no interaction, so the score is driven by its cheap 3-copy deckbuilding cost and its 56-deck presence across 25 archetypes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | 56 of 56 sampled decks run it at 2.8 copies on average, but no searcher or combo-start data supports a route into hand (observed/inferred). |
| Combo & Conversion | 40 | The text gives a battle-destruction trigger that adds 500 damage and summons more Giant Germs from the Deck; no recorded boards show the outcome (verified text, no observed combo data). |
| Resource Economy | 55 | Battle destruction plus a Deck-to-field summon nets bodies from the Deck, a modest advantage gain; no netCardAdvantage data is supplied (verified text, inferred value). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap effect, only 500 damage on a trigger (verified text). |
| Material Utility | 35 | Level 2 DARK Fiend with no recorded material usage; any material value is inferred from its stats and the lack of combo data (inferred). |
| Resilience & Flexibility | 40 | Its trigger needs a battle destruction and the card cannot resist interaction, though extra Giant Germs in the Deck give some recovery (inferred). |
| Deck-Building Efficiency | 80 | Runs as a 3-copy generic staple with no garnet or lock restriction, and the copies are redundant (observed deck distribution: 47 of 56 decks run 3). |
Calculation
Weight profile: Extender primary role, no secondary blend. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap 3-copy generic staple that is easy to run
- Trigger converts a battle loss into extra Deck-sourced bodies
- Spread across 25 archetypes, so it has many homes
Weaknesses
- No interaction or negation
- Needs a battle destruction to trigger
- ATK and effect count earn no points
Counters / choke points
- Removal or effects that stop the battle destruction trigger
- Board-clearing that deals with the bodies it summons
Best use
Extender. Decks: Monarch, D/D/D, Blue-Eyes, Book Of, Chaos, Sacred Beast. Suggested copies: 3.
Evidence & gaps
- Verified: Text: battle destruction trigger deals 500 damage and summons Giant Germs from the Deck; 56 decks run it, 3 copies in 47 of them
- Observed: Used across 25 distinct archetypes; Partners are generic staples such as MST and Call of the Haunted
- Inferred: Extender role from the trigger's body-generating effect; Low interaction and material value from the stats and text
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no StatisticsCard usage data






